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ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Weapon Proficiencies
The weapon proficiencies are:
  • Archery (Humans and Elves)
  • Fencing
  • Mace Fighting
  • Swordsmanship
  • Throwing (Gargoyles)
  • Wrestling

    The auxiliary skills to the proficiencies are Anatomy, Tactics, and Lumberjacking.

    Weapon proficiencies serve two main purposes. First it determines how well you attack and defend with the current weapon in your hand. If you're holding a sword, higher swordsmanship skill means you have a higher chance of hitting your target, and also a higher chance of avoiding an attacker's hit.

    Second, you need weapon proficiencies to be able to use a weapon's special abilities.

    To a lesser degree, higher skill levels increase the damage produced with a weapon. This is where tactics and anatomy come into play as well, increasing damage. If you're using any type of two-handed axe (basically any axe except a war axe), having the lumberjacking skill also increases your weapon damage.

    Weapon proficiencies are probably the easiest skills to train. You have a chance to gain each time you swing a weapon, so ues the fastest weapon of each type that you can find and attack something. Guildmates or pets are good for this. The fastest weapons are:

    Archery - Repeating Crossbow
    Fencing - Dagger
    Mace Fighting - Tessen
    Swordsmanship - Bokuto
    Throwing - Boomerang
    Wrestling - Fists


    Additional Information about Throwing
    Throwing weapons are ranged weapons, but unlike bows, the effectiveness of the weapon depends on the exact range.

  • If you are in melee range of your combatant, the throwing weapon is used as a melee weapon. There is a large penalty to hit chance, but this penalty is reduced by having high dexterity and swordsmanship skill.
  • If you are in throwing range but still very close to your target, you suffer a moderate penalty to hit chance.
  • If you are very far from your target - close or at the maximum range - you will not do as much damage as you would at closer range.
  • The range listed on each weapon is the standard maximum range. The actual range can be higher than standard for players with high strength, up to a maximum range increase of 3 tiles.
  • If you are wearing a shield, you suffer a penalty to both your hit chance and defense chance. This penalty is somewhat reduced by having the parrying skill. 

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