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ABCUO Guides

Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Training Stats

The stats, strength, dexterity, and intelligence, can constantly be adjusted to suit your character's needs. Each stat can be raised to a maximum of 150 points, not including the effects of any equipment or spell effects. The sum of your three stats can be raised to 305 if you have not used a stat power scroll, 310 if you've used a +5 stat power scroll, 315 if you've used a +10 scroll, etc.

Your stats have a chance of changing when you use skills, specifically in situations where you're using a skill with a chance of skill gain. For example if you cast the lightning spell when your magery skill is 25, you have a chance of raising your intelligence stat (as well as your magery skill). Casting lightning at either 0 or 100 magery skill will never help you raise stats. Likewise, using a dagger to fight a zombie might raise your strength or dexterity if you have very low fencing skill. If you have 100 fencing skill you can still use fencing to raise dexterity or strength, but you will need to fight something of corresponding skill level. Note that you can still use a skill to raise stats when you have reached a skill cap, as long as you still have a chance of failure due to insufficient skill. Therefore a skill such as fencing can always be used for stat training as you can always find a tough opponent, however a skill such as snooping will be useless for stat training when you reach 100 skill as there is no chance of skill failure.

When training your stats, be sure to use the raise/lower/lock buttons in your status bar to control which stats will change. In the example below, strength will go down, intelligence will go up, and dexterity will not change.


Skill Selection
Different skills are suitable for training each stat. The following lists show which skills can be used to train your stats.

Strength
Camping
Carpentry
Lumberjacking
Mining
Herding
Animal Taming
Blacksmithy
Mace Fighting
Wrestling
Veterinary
Arms Lore
Parrying
Swordsmanship
Bowcraft
Healing
Fishing
Tinkering
Fencing
Tailoring
Archery
Resisting Spells
Taste Identification
Anatomy

Dexterity
Snooping
Cooking
Lockpicking
Tailoring
Bowcraft
Camping
Tracking
Stealing
Hiding
Musicianship
Archery
Cartography
Herding
Healing
Fencing
Alchemy
Carpentry
Fishing
Provocation
Detecting Hidden
Poisoning
Veterinary
Discordance
Parrying
Resisting Spells
Swordsmanship
Animal Taming
Forensic Evaluation
Inscription
Tinkering
Anatomy
Arms Lore
Mace Fighting
Wrestling

Intelligence
Cooking
Poisoning
Camping
Magery
Tracking
Animal Lore
Evaluating Intelligence
Item Identification
Spirit Speak
Forensic Evaluation
Healing
Inscription
Taste Identification
Veterinary
Cartography
Anatomy
Detecting Hidden
Alchemy
Resisting Spells
Tailoring
Animal Taming
Tinkering
Discordance
Herding
Hiding
Musicianship
Arms Lore
Provocation 

 

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