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ABC Ultima Online
 

ABCUO Guides

Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Animal Taming Contracts
Animal trainers on ABCUO offer contracts for tamed animals. You need a minimum skill level of 20 before you can accept a contract. The variety of contracts offered will depend on your animal taming skill; at low skill levels you'll only be offered simple contracts such as sheep, while at high skill levels the creatures will range from simple to rare depending on what the animal trainer needs at the moment.



When a contract is offered, you can choose to accept or decline it. If you decline, you can't receive a new contract for a short period of time - about 30 minutes. If you accept the contract, you must complete it before you can work another one.

While attempting to fill a contract, if you're having trouble doing it you can choose to abandon it. If you do so the animal trainer won't give you a new contract for a longer period of time, about 5 hours.

To fill a taming contract, you must have all of the requested animals either in the stables, or with you as a follower and nearby when you're talking to the animal trainer. The animal trainer will not accept pets that have been previously shrunken. A new indicator has been added to the animal lore gump that lets you know if an animal has been previously shrunken. Because we haven't been tracking this until today, all existing pets will be marked as having been previously shrunk; contracts will have to be filled with newly tamed animals, not animals you already have.

At times you may be offered contracts that seem impossible because you do not have enough stable slots to hold all of the animals. Remember that you can also have the animals with you as followers, and at times this will be necessary in order to fulfill the contract.

Contracts will typically be a group of one or two types of animals. They may have special requirements - a color, a minimum stat or skill level, etc. Some of the requirements will be more difficult than others, and if you feel that a contract is too difficult to fulfill, you may want to simply decline it and work the next one offered.

Payment
Upon fulfilling a contract, the animal trainer will pay you with gold, and you may see a fame increase as well. At higher levels you will also receive a bonus item. The item given to you will be directly related to the gold reward:
Gold OfferedReward
1600-1999Hay piles
2000-2399Hay sheaf or whip
2400-3199Flogger or +5 PS
3200-3599Shrink potions
3600-3999Crystal ball of pet summoning
4000-4799Saddle or +10 PS
4800-6399+5 pet PS
6400-8799+15 PS
8800-9999+5 skill hat
10000-12799+10 pet PS
12800-13999Pet renaming deed
14000-15999+15 pet PS
16000-17999Decorative horse barding
18000-19999Horse statue
20000-23999Pet bonding deed
24000-31999+20 PS
32000-47999+20 pet PS
48000-51999Dragon or white wyrm trophy
52000-55999Random rare pet, set one
56000-59999Pet dyetub
60000+Random rare pet, set two


Player PS's will be one of animal lore, animal taming, or veterinary. Pet PS's will be one of wrestling, anatomy, tactics, magery, magic resistance, evaluating intelligence, or meditation. The rare pets are animals that are otherwise untameable or even unavailable, but are not more powerful than existing pets.

The pet dyetub does not use regular dyes; you need to purchase the pet dyes from the animal trainer in order to use the pet dyetub. The pet hues are nothing flashy, just the slime/animal hues.

Considerations
The animal trainer rates the difficulty of each contract based on a number of factors. You can get a good idea of how difficult it's rated based on the amount of gold the trainer offers for the contract. The difficulty depends on a number of factors: the quantity of animals requested, the taming skill required, and the estimated taming difficulty - if the animal is aggressive, angers, must be subdued, animal rarity, whether there are additional requirements in the contract (such as minimum hit points), how easy it is to bring to stables, etc.

Not all contracts are going to be worth doing. You may decide that a contract is too tedious for the anticipated reward, and in those cases you will want to decline the contract and wait for the next one.

If you are offered a contract that includes a rare pet, don't instantly accept it. Yes, any contract with a rare pet should give a reasonably nice reward when completed. However, the value of the contract is still affected by the other animals in the contract. For example a contract for 5 bulls and a nightmare won't give as good a reward as a contract for 10 white wyrms and a nightmare. Considering the rarity of nightmares, you may want to hold on to that pet until you get the more valuable contract with the white wyrms. 

 

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