When cast with other spellweavers, creates an arcane focus which enhances the effects of spellweaving spells. The general benefit of having the arcane focus is increased intensity and increased duration of other spellweaving spells. This spell only works when at least one other spellweaver is standing next to you; in effect they cast the spell with you. Each spellweaver in the circle provides a bonus of one point (up to a maximum of 5 total), plus one point bonus if you are standing in the center of a physical arcane circle, abbatoir, or pentagram, and one more bonus point if you are in the Prism of Light or Sanctuary. One person casts the spell and every other spellweaver within 20 skill points of the caster will receive the arcane focus. Arcanists who are hidden, or are already in another arcane circle will not be a part of your circle. The arcane focus has a limited duration, but is also lost when any of the spellweavers is over 40 steps away from any of the other spellweavers in the circle.
|Gift of Renewal|
This spell can be cast on a target, granting them hit point regeneration at a rate of about 10 hit points every two seconds for about one minute. If the target is poisoned at any time, the poison is cured and the gift of renewal is lost. A spellweaver can cast this spell only once every three minutes.
When cast, the melee weapon held by the caster becomes enveloped with fire. The fire does additional fire damage on each hit.
The caster becomes attuned with all melee combat and absorbs a certain amount of melee damage. When the maximum amount of damage is taken, the attunement ends. Attunement also ends if the caster casts another spell of any kind. This spell can be cast only once every two minutes.
Performs an area energy attack surrounding the caster. If one of the targets is casting a spell and disrupted by the thunderstorm, they will receive a faster cast recovery penalty of one second (resistable), plus additional seconds if the caster has an arcane focus. The FCR penalty lasts for a few seconds. The penalty does not change the FCR cap; if you wear enough FCR you will be unaffected by this spell.
Summons a swarm of insects. The insects will attack nearby targets and cannot be controlled. Can be cast directly at a target creature, but will cost double the mana.
Summons a commandable pixie. Pixies take two follower slots.
Summons a commandable imp. Casting this spell will reduce your karma. Imps take two follower slots.
Transforms you into a reaper, changing you as follows: swing speed increase of 10 plus your arcane focus; bonus spell damage of 10 plus your arcane focus; 25% penalty to fire resistance but bonus in all other resistances; can only move at walking speed.
Creates a field of fire surrounding the caster. The field appears to have only a few columns of fire, but the fire will spread within the area.
|Essence of Wind|
Performs an area cold attack surrounding the caster. All targets can receive penalties of 2 faster casting and swing speed slowed by 0.5 seconds, though these penalties can be resisted. In addition, the faster casting penalty does not affect the cap; if you have 6FC you will not feel the casting penalty. The penalty lasts for a few seconds.
Attempts to charm a humanoid creature. More powerful creatures are more difficult to charm, but once charmed they will obey your commands like a tame pet. In general, all non-named creatures vulnerable to a repond slayer can be charmed. Charmed creatures do not need to be fed. If you fail to charm a creature it will anger and attack you. There's no reason to attempt to charm it again; creatures that are in combat cannot be charmed.
Transforms you into the form of an ethereal meer mage. In this form most monsters will ignore you, though named monsters will still attack. This spell cannot be cast while you are in combat, and can only be used once every five minutes.
|Word of Death|
Attempts to deal a massive amount of damage to a target, but is only successful if the creature is below a certain percentage of its max hit points. When the creature is not below this threshold, the damage will be minimal. The hit point threshold depends on your arcane focus; with no arcane focus, the creature should be at 5% health before the spell is effective. Each point of arcane focus strength increases the threshold by 5%.
|Gift of Life|
When cast on yourself or your bonded pet, provides instant resurrection upon death. The effect lasts for about thirty seconds and is good for one resurrection. When you resurrect using this spell, you return to life at 50% health.
For a period of 15-30 seconds, increases your spell damage and healing effectiveness in other spells (magery, chivalry, necromancy). Summoned creatures have more hit points and higher dispel resistance.