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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Spellweaving
Spellweaving is a type of spellcasting that is markedly different from magery. A player who does not use magery in combat should still consider using spellweaving.

Spellweaving spells do not clear your hands when you cast; you do not need spell channeling equipment to keep your equipment in hand. Spellweaving is affected by faster casting and faster cast recovery equipment, at a maximum of 4 faster casting and 8 faster cast recovery. Spells consume no reagents.

To be able to cast these spells, you must complete the spellweaving quest to become an arcanist. (Speak to Aeluva in Heartwood or Koole in Sanctuary to begin this quest.) Once that is done, you need a spellweaving book and the scroll for each spell you want to cast. Most scrolls can be found as loot on spellcasting monsters in ML dungeons. The summon fey, summon fiend, arcane circle, and gift of renewal spells can only be acquired from quests. In addition, in order to cast summon fey and summon fiend, you must do the associated quests to ally yourself with those creatures.

Spells
SpellSecsManaSkillEffect
Arcane Circle
Myrshalee
0.5240 When cast with other spellweavers, creates an arcane focus which enhances the effects of spellweaving spells. The general benefit of having the arcane focus is increased intensity and increased duration of other spellweaving spells. This spell only works when at least one other spellweaver is standing next to you; in effect they cast the spell with you. Each spellweaver in the circle provides a bonus of one point (up to a maximum of 5 total), plus one point bonus if you are standing in the center of a physical arcane circle, abbatoir, or pentagram, and one more bonus point if you are in the Prism of Light or Sanctuary. One person casts the spell and every other spellweaver within 20 skill points of the caster will receive the arcane focus. Arcanists who are hidden, or are already in another arcane circle will not be a part of your circle. The arcane focus has a limited duration, but is also lost when any of the spellweavers is over 40 steps away from any of the other spellweavers in the circle.
Gift of Renewal
Olorisstra
3.0240 This spell can be cast on a target, granting them hit point regeneration at a rate of about 10 hit points every two seconds for about one minute. If the target is poisoned at any time, the poison is cured and the gift of renewal is lost. A spellweaver can cast this spell only once every three minutes.
Immolating Weapon
Thalshara
1.03210 When cast, the melee weapon held by the caster becomes enveloped with fire. The fire does additional fire damage on each hit.
Attunement
Haeldril
1.0240 The caster becomes attuned with all melee combat and absorbs a certain amount of melee damage. When the maximum amount of damage is taken, the attunement ends. Attunement also ends if the caster casts another spell of any kind. This spell can be cast only once every two minutes.
Thunderstorm
Erelonia
1.53210 Performs an area energy attack surrounding the caster. If one of the targets is casting a spell and disrupted by the thunderstorm, they will receive a faster cast recovery penalty of one second (resistable), plus additional seconds if the caster has an arcane focus. The FCR penalty lasts for a few seconds. The penalty does not change the FCR cap; if you wear enough FCR you will be unaffected by this spell.
Nature's Fury
Rauvvrae
1.5240 Summons a swarm of insects. The insects will attack nearby targets and cannot be controlled. Can be cast directly at a target creature, but will cost double the mana.
Summon Fey
Alalithra
2.01038 Summons a commandable pixie. Pixies take two follower slots.
Summon Fiend
Nylisstra
2.01038 Summons a commandable imp. Casting this spell will reduce your karma. Imps take two follower slots.
Reaper Form
Tarisstree
2.53424 Transforms you into a reaper, changing you as follows: swing speed increase of 10 plus your arcane focus; bonus spell damage of 10 plus your arcane focus; 25% penalty to fire resistance but bonus in all other resistances; can only move at walking speed.
Wildfire
Haelyn
2.55066 Creates a field of fire surrounding the caster. The field appears to have only a few columns of fire, but the fire will spread within the area.
Essence of Wind
Anathrae
3.04052 Performs an area cold attack surrounding the caster. All targets can receive penalties of 2 faster casting and swing speed slowed by 0.5 seconds, though these penalties can be resisted. In addition, the faster casting penalty does not affect the cap; if you have 6FC you will not feel the casting penalty. The penalty lasts for a few seconds.
Dryad Allure
Rathril
3.04052 Attempts to charm a humanoid creature. More powerful creatures are more difficult to charm, but once charmed they will obey your commands like a tame pet. In general, all non-named creatures vulnerable to a repond slayer can be charmed. Charmed creatures do not need to be fed. If you fail to charm a creature it will anger and attack you. There's no reason to attempt to charm it again; creatures that are in combat cannot be charmed.
Ethereal Voyage
Orlavdra
3.53224 Transforms you into the form of an ethereal meer mage. In this form most monsters will ignore you, though named monsters will still attack. This spell cannot be cast while you are in combat, and can only be used once every five minutes.
Word of Death
Nyraxle
3.55080 Attempts to deal a massive amount of damage to a target, but is only successful if the creature is below a certain percentage of its max hit points. When the creature is not below this threshold, the damage will be minimal. The hit point threshold depends on your arcane focus; with no arcane focus, the creature should be at 5% health before the spell is effective. Each point of arcane focus strength increases the threshold by 5%.
Gift of Life
Illorae
4.07038 When cast on yourself or your bonded pet, provides instant resurrection upon death. The effect lasts for about thirty seconds and is good for one resurrection. When you resurrect using this spell, you return to life at 50% health.
Arcane Empowerment
Aslavdra
4.05024 For a period of 15-30 seconds, increases your spell damage and healing effectiveness in other spells (magery, chivalry, necromancy). Summoned creatures have more hit points and higher dispel resistance.

Training
Here are the spells you should cast at each skill level:
0-37: Arcane Circle if you have a training partner, otherwise Nature's Fury or Gift of Renewal
37-38: Reaper Form
38-75: Summon Fey or Summon Fiend
75-100: Wildfire
100-120: Word of Death 

 

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