
Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status
ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff
New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links
ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards
Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats
Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Harvest Skills
Fishing
Lumberjacking
Mining
Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden
Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding
Treasure Hunting
Cartography
Lockpicking
Remove Trap
Other Skills
Forensic Evaluation
Camping
Begging
|
Stygian Abyss Status
Updated Pages:
Quests
Player Races
Animal Taming
Mysticism
Imbuing
Item Identification
Properties
Power Scrolls and Champion Spawns
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealables
Status of components:
Enhanced client: Done (09/2009)
Gargoyle race: Done (10/2009)
Gargish custom housing: Done (10/2009)
Craftable gargish equipment: Done (02/2010)
Throwing: Done (02/2010)
Mysticism: Done (02/2010)
Title customization: Done (04/2010)
Ter Mur: Done (05/2010)
Stygian Abyss dungeon: Done (05/2010)
Artifacts and stealables: Done (05/2010)
Imbuing: Done (05/2010)
Champions: Done (05/2010)
Slasher of Veils and Niporailem: Done (05/2010)
Altering human/elf equipment into gargoyle equipment: Done (05/2010)
New equipment properties: 90%; missing damage eaters in armor and battle lust
Basic creatures: 95%; raptor and leather wolf summoning incomplete
Underworld: Incomplete
Stygian Dragon and Medusa: Incomplete
Navrey Night-Eyes: Incomplete
Gargoyle Queen loyalty: Incomplete
Clockwork assemblies: Incomplete
Primeval Lich puzzles: Incomplete
Battle chicken lizards: Incomplete
Basket weaving: Incomplete
Staining: Incomplete
Chocolatiering: Incomplete
Crafting in bulk: Incomplete
Components which will not be added at this time:
Carpet quest
Boura fur
NPC pet resurrection
Compassion bonus for pet resurrection
Scroll binder
Some craftable ingredients (they can still be acquired from loot and quests)
Mining for crystalline blackrock
Major differences between ABCUO and EA:
Ter Mur has felucca rules.
Cannot enter the Stygian Abyss dungeon from the champion spawn areas without having first done the quest to get in.
Bosses don't have all the abilities and may not be accurate.
Highest level mysticism spells are not accurate at this time.
Stone form (and reaper form) still force you to walk.
Cleansing winds does not remove curse.
Healing stone does not cure poison.
Purge magic doesn't have the mana disruption effect, and doesn't check targeted ward's spell level vs caster's skill level.
Sleep spell prevents the victim from casting spells and attacking.
Mysticism uses imbuing only (not focus) to calculate spell power.
Artifacts can be imbued.
Insured items cannot be unraveled.
Insurance costs 100 for non-magical items and 200-1000 for magical equipment.
Equipment with only material or exceptional bonuses cannot be unraveled unless they have additional magic properties.
|
|