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ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Runic Reforging

Runic crafting tools can be used in combination with a soulforge to craft equipment more powerful than normally available with runic crafting.

When a runic tool is used away from a soulforge, the crafting window is shown and the runic tool can be used as normal. However when you are at a soulforge, using a runic tool will invoke runic reforging. Only grandmasters in imbuing as well as the respective craft skill can reforge items. You will be asked which item you wish to reforge, and you can target one of two things:

  • Another runic tool of the same type and material - this will merge the two runic tools into one, combining their number of uses. Runic tools can only be combined if the total number of uses is no greater than 100.
  • A piece of equipment - this will give you the reforging menu which you can use to add magical properties to that piece of equipment. The equipment you target must be of a type that is normally created by the tool (for example, a runic sewing kit can reforge a leather tunic, but not a mace). The equipment must also be a plain item not made with special materials and with no magical properties except for any bonus from exceptional crafting.

    Reforging Options
    Upon targeting a valid item to be reforged, you will select the reforging options you wish to use in the reforging menu. The options are:
  • Powerful Re-Forging - Causes the item to have slightly more magical power.
  • Structural Re-Forging - Causes the item to have more magical power, but the item will be Brittle.
  • Fortified Re-Forging - Causes the item to have higher durability. (Requires Structural Re-Forging)
  • Fundamental Re-Forging - Causes the item to have significantly more magical power, but the item cannot be repaired. Its durability will be increased.
  • Integral Re-Forging - Further increases the item's durability. (Requires Fundamental Re-Forging)
  • Grand Artifice - The resulting item will have either a prefix or a suffix.
  • Inspired Artifice - Allows you to choose which prefix or suffix will be added to the item. (Requires Grand Artifice)
  • Exalted Artifice - The item will have both a prefix and a suffix. (Requires Grand Artifice)
  • Sublime Artifice - Allows you to choose the second prefix or suffix to be added to the item. (Requires Grand Artifice and Exalted Artifice)

    Each selected option increases the likely magical power of your equipment, but also increases the number of charges used to reforge the item. After selecting the desired options, press the reforge button to commence with reforging.

    The first five options (re-forging) relate to the amount of magical power the item will have upon reforging. If these are the only options selected, the results of reforging will be similar to normal runic crafting but with slightly higher intensities.

    The last four options (artifice) relate to artifact properties. When these are chosen, the resulting reforged item will have a prefix and/or suffix like those found in lesser and greater artifacts. Read about Lesser and Greater Artifacts here. As with lesser and greater artifacts, the properties related to these prefixes and suffixes may be properties not normally found on each particular type of equipment, however the intensities created with runic reforging may not be as high as those found on lesser and greater artifacts. The intensity of a property related to a prefix or suffix may not be on the same scale as other properties created by runic crafting; for example properties from a barbed runic sewing kit are normally 40% - 100%, but a property created by that sewing kit during reforging may be outside that range if it's related to the prefix or suffix..

    Choosing both Grand Artifice and Exalted Artifice will result in both a prefix and a suffix, and two corresponding properties. If these options are chosen in conjunction with a runic tool with a low number of properties (such as a dull copper runic hammer), the intensities of those properties may be further reduced.

    When exceptional crafted armor is reforged, the 15 bonus resists that it has will be removed and replaced with 6 new bonus resists. All bonus resists are removed from shields.

    Once an item has been reforged, it can be enhanced with special materials, reinforced with powder of fortifying, and imbued with more properties, provided that the options preventing these actions were not selected during reforging.
    

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