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ABCUO Guides

Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Resisting Spells
Magic Resistance, or Resisting Spells, is an essential skill for any player, especially if you are ever in a PVP situation.

The most obvious benefit of having magic resistance is in your natural resistances. With 100 magic resistance, you will have 40% in each resistance automatically, even when naked. For a relatively new player this is a great benefit, as you may not be able to find good armor for a while. Or you can wear armor that has only physical resistance (a spined leather set) without having to worry about elemental resistances. Increasing your skill to 120 gives you 44% in each resistance.

Note that the natural resistance benefit is not cumulative with armor. For example if you have 40% natural resistance, wearing a piece of armor with 10% physical resistance will provide no benefit. You won't notice any armor resistance benefit until the resistances of the armor are higher than your natural resistance.

A less obvious but equally important use of magic resistance is the ability to resist spells. The main spells that is affected is magery spell, paralyze. If you have low magic resistance, a single paralyze spell from a skilled mage can result in a very long paralysis - so long that the follow-up spells while you were paralyzed are fatal. Low magic resistance makes you more susceptible to the poison spell; having high magic resistance will allow you to resist the poison spell sometimes. Magic resistance also provides stronger resistance against paralysis fields.

Training
The fastest way to train magic resistance is to repeatedly cast the magery spells clumsy or weaken on yourself. Have some guildmates cast on you as well for even faster training. 

 

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