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ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Races
Here are the characteristics of each race.

Humans
  • Jack of All Trades: A basic 20 points in all skills without any training.
  • Strong Back: Can carry 60 more stones of equipment than other races, though backpack capacity is the same as other races.
  • Bonus of 2 Hit Point Regeneration.


    Elves
  • Difficult to Track: More difficult to track using the tracking skill.
  • Permanent Night Sight.
  • Infused with Magic: Energy Resist maximum is 75%.
  • Perception: A basic 30 points of detecting hidden skill without any training.
  • Bonus of 20 Mana.
  • 10 fewer Hit Points.
  • The only race that can tame and mount cu sidhes.


    Gargoyles
  • Flying: All gargoyles can fly, moving at mounted speed without using a mount. Gargoyles cannot ride other creatures.
  • Berserk: When gargoyles are hurt, they receive a bonus of 15% Weapon Damage and 3% Spell Damage for each 20% they are hurt. The bonus is treated as an item property and thus does not go over the item cap.
  • Deadly Aim: A basic 20 points of Throwing skill without any training, and 5% bonus HCI to throwing that goes above the normal HCI cap.
  • Mystic Insight: A basic 30 points of Mysticism skill without any training, and a bonus of 2 Mana Regeneration.
  • Master Artisan: A bonus to Imbuing ability.


    Race-Specific Equipment
    Not all equipment can be used by all races. In general, gargish equipment can only be used by gargoyles, and most everything else can only be used by humans and elves, though some things are usable by elves only. Here are the details:

    Usable by All
    Most non-gargish jewelry can be used by all races: bracelets, rings, necklaces, and earrings. Talismans and spellbooks can also be used by any race. In addition there are specific weapons that can be used by all races: shepherd's crooks, pickaxes, smith's hammers, sledgehammers, and wands.

    Usable by Humans and Elves
    This is the broadest category of items. Generally, clothing and equipment that is not labeled as being race-specific can be used by both humans and elves.

    Usable by Elves Only
    Some equipment, particularly armor and clothing, may be labeled "Elves Only".

    Usable by Humans Only
    Very few pieces of equipment are human-only.

    Usable by Gargoyles Only
    This type of equipment is always labeled "Gargoyles Only". This includes gargish jewelry, gargish armor, gargish weapons, gargish shields, and gargish robes. If a pieces of equipment does not say "Gargoyles Only" then it can almost certainly be used by humans and elves. If it does not say "Gargoyles Only" then it probably cannot be used by gargoyles, with some exceptions as listed above.


    Equipment Slots
    Physical differences such as wings and horns mean that gargoyles have different equipment slots from humans and elves. Here are the available slots:

    All Races
  • Left hand
  • Right hand
  • Talisman
  • Earrings*
  • Necklace/Gorget*
  • Ring
  • Bracelet
  • Chest
  • Arms
  • Legs
  • Robe

    Humans and Elves Only
  • Helmet
  • Gloves
  • Cloak/Quiver
  • Shirt
  • Shoes
  • Waist (Belt, Obi, Half Apron)
  • Outer Legs (Kilt Clothing, Skirt)

    Gargoyles
  • Outer Legs (Kilt Armor)

    * Note that normal earrings and necklaces have jewelry properties, while gargish earrings and necklaces have armor properties.


    Race Change
    Humans can become elves, and elves can become humans, each by doing the respective heritage quest. The human heritage quest begins in Serpent's Hold - talk to Nedrick the Iron Worker. The elven heritage quest begins in the Lycaeum - talk to Darius the Wise.

    It is not possible to change to or from a gargoyle. 

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