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ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Challenge Duels
Type "I challenge thee" to challenge a player to a duel, and type "Accept" to accept a challenge. Duels are fought in a challenge arena where others can spectate but not interfere with your fight. Losing a duel does not result in death; only your ego will be hurt.

Bob's Arena
PVP events are held in Bob's Arena several times each day. You'll see a broadcast message when an event is about to begin, and instructions on how to enter the event. You can spectate the event by entering the moongate leading to Bob's Arena in the ABCUO Gate Room.

Fights in the arena are single elimination duels until an event winner is determined. As with challenge duels, losing does not result in death. The winner and sometimes the runner-up will win a prize.

Each fight is a timed fight to the end. If both fighters are still alive after a certain period of time, an announcement will be made that there is one minute remaining in the fight. If both fighters are still alive at the end of that minute, one of several things will occur:

  • One fighter may be disqualified, for example if they have somehow exited the arena. The other fighter will advance.
  • One fighter may win because he or she is undamaged.
  • One fighter may win because he or she is healthier than the other fighter. "Healthier" is defined by a percentage of a player's maximum hit points.
  • Both fighters may be disqualified if they are both in full health.

    Rankings
    PVP ranking boards can be found in some towns and arenas, as well as on MyABCUO. Continue reading to learn where those numbers come from, and why the rankings may not seem to correspond with the players' win/loss records.

    When you participate in a duel in the "I challenge thee" system, or when you fight in an automated PVP event, the result of your fight will be recorded in the rating system.

    The board technically is not a ladder board. It looks like one, it has ranks, etc., but you don't go up and down the rankings rung by rung. Instead, you are ordered strictly by rating.

    The rating system is a variation of the Elo system; see the details here. In summary, each player has a rating. If you beat another player in a fight, you gain a few points and your opponent loses a few points. How many points are exchanged depends on what your previous ratings were. If you were rated much higher than your opponent, you were expected to win anyway, so very few points would be exchanged. If your rating was about the same as your opponent, a moderate number of points are exchanged. If your rating was far below your opponent's, then you managed an upset win, and your rating will go up a lot while your opponent's will go down by a lot.

    There are a few tweaks in the system:

  • There is special handling for players who have not fought in many fights; their ratings may be 0 for a while as they work to become established fighters.
  • Fights only count if you are fighting a variety of players. For example if you fight the same person ten times, you will not continue to gain or lose rating points in every fight.
  • Ratings decline in time. If you haven't fought a meaningful opponent recently, you will start to lose points as time goes on. A meaningful opponent is someone who the rating system decides is a threat to your ranking.
  • You are penalized for declining challenges from meaningful opponents. The definition of a meaningful opponent is too detailed to be described here; just know that there is a category of players who, if you decline their challenge, will result in a penalty to your rating. However, once you are penalized for declining a challenge, you have a sort of immunity from further penalties for a period of time. 

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