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ABCUO Guides

Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
PVP Rankings
You may have seen PVP ranking boards in towns and/or arenas (as well as on MyABCUO), and wondered where those numbers come from, and why the rankings don't seem to correspond with the players' win/loss records.

When you participate in a duel in the "I challenge thee" system, or when you fight in an automated PVP event, the result of your fight will be recorded in the rating system.

The board technically is not a ladder board. It looks like one, it has ranks, etc., but you don't go up and down the rankings rung by rung. Instead, you are ordered strictly by rating.

The rating system is a variation of the Elo system; see the details here. In summary, each player has a rating. If you beat another player in a fight, you gain a few points and your opponent loses a few points. How many points are exchanged depends on what your previous ratings were. If you were rated much higher than your opponent, you were expected to win anyway, so very few points would be exchanged. If your rating was about the same as your opponent, a moderate number of points are exchanged. If your rating was far below your opponent's, then you managed an upset win, and your rating will go up a lot while your opponent's will go down by a lot.

There are a few tweaks in the system:

  • There is special handling for players who have not fought in many fights; their ratings may be 0 for a while as they work to become established fighters.
  • Fights only count if you are fighting a variety of players. For example if you fight the same person ten times, you will not continue to gain or lose rating points in every fight.
  • Ratings decline in time. If you haven't fought a meaningful opponent recently, you will start to lose points as time goes on. A meaningful opponent is someone who the rating system decides is a threat to your ranking.
  • You are penalized for declining challenges from meaningful opponents. The definition of a meaningful opponent is too detailed to be described here; just know that there are a category of players who, if you decline their challenge, will result in a penalty to your rating. However, once you are penalized for declining a challenge, you have a sort of immunity from further penalties for a period of time. 

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