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ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Mysticism
Mysticism is a Gargish form of magic that can be used by all creatures. Like Magery, casting Mysticism spells require you to clear your hands unless you are holding spell channeling equipment. Mysticism is affected by faster casting equipment up to 4 fc and faster cast recovery up to 8 fcr. Mysticism spells fall into the same spell circles as Magery, and cast at the same speed.

Unlike Magery, eighth circle spells do not have a 100% chance of success at 120 skill level.

The power of a Mysticism spell is usually determined by the caster's Mysticism and Imbuing skills.

The reagents required for Mysticism are similar to those used in Magery, with the addition of a few others: Bone, Daemon Bone, Dragon's Blood, and Fertile Dirt. Bone and Fertile Dirt can be purchased from NPC Mystics, however Dragon's Blood and Daemon Bone must be harvested in the wild. Daemon Bone can be acquired as loot on various demonic creatures in Ter Mur as well as monsters in dungeon Doom. Dragon's Blood can be harvested by carving the corpses of dragons and related creatures.


Spells
SpellCircleManaSkillEffect
Nether Bolt
In Corp Ylem
Black Pearl
Sulfurous Ash
140 Fires a nether bolt at a target, doing chaos damage.
Healing Stone
Kal In Mani
Bone
Garlic
Ginseng
Spider's Silk
140 Creates a usable healing stone. The stone instantly heals you when double-clicked, consuming some of its energy. The stone shares a cooldown timer with healing potions.
Purge Magic
An Ort Sanct
Fertile Dirt
Garlic
Mandrake Root
Sulfurous Ash
260 Removes a random beneficial ward from a target, if they have one. The success rate depends on the level of the ward to be purged.
Enchant
In Ort Ylem
Spider's Silk
Mandrake Root
Sulfurous Ash
260 Temporarily enchants your weapon with a hit spell of your choice. If your mysticism and imbuing skills are at least 80, also adds spell channeling to your weapon.
Sleep
In Zu
Nightshade
Spider's Silk
Black Pearl
398 Puts a target to sleep, forcing them to move at walk speed, reducing their hit chance and defense chance, and preventing them from casting spells and attacking. The target will wake up if it is damaged.
Eagle Strike
Kal Por Xen
Blood Moss
Bone
Spider's Silk
Mandrake Root
398 Conjures a magical eagle that assaults the target with energy damage.
Animated Weapon
In Jux Por Ylem
Bone
Black Pearl
Mandrake
Nightshade
41120.5 Conjures a weapon that fights on its own. Takes 4 follower stlots. The strength of the weapon is determined by the caster's mysticism, imbuing, anatomy, and tactics skills.
Stone Form
In Rel Ylem
Blood Moss
Fertile Dirt
Garlic
41120.5 Turns the caster into stone form giving a bonus to physical attacks and resistance, but reducing movement speed, cast speed, and attack speed. Creatures in stone form are immune to many spells and attacks.
Spell Trigger
In Vas Ort Ex
Dragon's Blood
Garlic
Mandrake Root
Spider's Silk
51432.5 Stores a single mysticism spell into a spell stone. When the spell stone is double clicked, the spell is instantly cast. The spell circle of the stored spell is limited by the caster's mysticism and imbuing level.
Mass Sleep
Vas Zu
Ginseng
Nightshade
Spider's Silk
51432.5 Casts the sleep spell on an area of targeted creatures.
Cleansing Winds
In Vas Mani Hur
Dragon's Blood
Garlic
Ginseng
Mandrake Root
62045.5 Cures and heals a target and partied players in range.
Bombard
Corp Por Ylem
Blood Moss
Dragon's Blood
Garlic
Sulfurous Ash
62045.5 Hurls a magical boulder at a target, dealing physical damage. The boulder has a chance of stunning the target.
Spell Plague
Vas Rel Jux OrtDaemon Bone
Dragon's Blood
Nightshade
Sulfurous Ash
74057.5 Attacks a target with chaos damage and inflicts them with a spell plague. Each time a plagued target is damaged they have a chance of receiving an additional explosion of chaos damage. The plague expires in time, but multiple spell plagues can be cast on a target and they will apply in sequence.
Hail Storm
Kal Des Ylem
Dragon's Blood
Blood Moss
Black Pearl
Mandrake Root
74057.7 A storm of hailstones damages targets in an area with cold damage.
Nether Cyclone
Grav Hur
Mandrake Root
Nightshade
Sulfurous Ash
Blood Moss
85070.5 Attacks an area with powerful winds, dealing chaos damage and possibly draining mana and stamina.
Rising Colossus
Kal Vas Xen Corp Ylem
Daemon Bone
Dragon's Blood
Fertile Dirt
Nightshade
85070.5 Summons a colossus that will attack targets on its own. Takes 5 follower slots. The strength of the colossus depends on the caster's mysticism and imbuing skills.


 

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