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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Lockpicking
At first you may wonder why the lockpicking skill is even necessary, when it would seem that the magery spell Magic Unlock does the same thing. However lockpicks are capable of unlocking more difficult locks than the magic unlock spell can handle. The lockpicking skill is essential for any treasure hunter.

In addition to being able to open more difficult locks, lockpicking offers one more advantage over the magic unlock spell - discretion. Casting a spell takes time and everyone can see you doing it, whereas you can pick locks while hidden. This comes in handy in dungeons and in treasure hunts.

Though lockpicks will be able to open locks of higher levels, there are still some locks which are of magical nature that require magic to open.

In your travels you may come across skeleton keys and master skeleton keys. Skeleton keys are similar to lockpicks but are more effective; the chance of failing to pick a lock is reduced. Master skeleton keys are highly improved versions of skeleton keys; they can open almost any locked chest, but can only be used once.

Training
When training lockpicking it is sometimes helpful to consider the tinkering skill. First of all, to train lockpicking you will need practice boxes; these are created by a tinker/carpenter, and you need boxes made from tinkers at various levels from beginner to grandmaster. Secondly, you need lockpicks to train lockpicking, and it just so happens that one of the easiest ways to train tinkering is to make lockpicks. So one rough plan would be something like this:

1. Buy tinkering/carpentry/lockpicking to ~30.
2. Make small crates, hold on to them for later.
3. Train tinkering to 30 by making spoons.
4. Train tinkering to 45 by making hammers.
5. Train tinkering to 55 by making lockpicks.
6. Make small crates, keep them separate from your first set of crates.
7. Train tinkering to 80 by making lockpicks.
8. Make small crates, keep them separate from your previous sets.
9. Train tinkering to 95 by making lockpicks.
10. Train tinkering to 100 by making flour sifters.
11. Make small crates, keep them separate from your previous sets.

At this point you should have four sets of lockable crates and a big stack of lockpicks. Now train lockpicking by repeatedly locking the crates and picking the locks. Start with the forst set of crates you made, and as your skill increases, switch to crates made at higher levels of tinkering skill.

Lockpicking can be trained to a skill level of 95 by using tinker-made boxes. To raise your skill higher than that, you need to pick the locks of chests found in dungeons or treasure hunts. 

 

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