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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
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New Player Guide
Setting Up
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Death
Training
Macros
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ABCUO Lore
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Peerless Bosses and Dungeons
Unique Monsters
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Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
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Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Lesser and Greater Artifacts

Lesser and Greater Artifacts are rare pieces of equipment that can be found as loot almost anywhere in the world. They look similar to normal loot and have random properties like other loot, but have a few additional properties:

  • Cursed - These artifacts cannot be insured and you cannot recall from a dungeon when carrying them. This property can be removed by using Soul Reinforcement.
  • Brittle - These artifacts cannot be repaired.
  • Deterioration - These artifacts start with 10/10 durability and will deteriorate over time. This can be remedied by using Soul Reinforcement.
  • Named - Lesser artifacts always have either a prefix or a suffix in the name. Greater artifacts will have a prefix or a suffix, or both.
  • Bonus Properties - Lesser artifacts will have a bonus property corresponding to its name. Greater artifacts may have one or more bonus properties. In the samples below, the Auspicious Heater Shield is a Lesser Artifact and the "Auspicious" prefix reflects the 10 luck that the shield has. Bonus properties may be (but are not always) properties that are not normally found on that type of equipment, and may have intensities higher than normally possible.



    Lesser and Greater Artifacts cannot be found in the Doom Gauntlet or Trammel. In Ter Mur, the chances of finding gargish artifacts is increased. There is a significantly higher chance of finding artifacts in Khaldun, but the monsters are tougher there. Wearing luck equipment will increase your chance of finding these artifacts.

    Prefixes and Suffixes
    These are the possible name prefixes and suffixes that Lesser and Greater Artifacts can have, and the types of properties associated with them:

    PrefixSuffixTheme
    Mightyof VitalityStrength
    Mysticof SorceryIntelligence, Spellcasting
    Animatedof HasteDexterity, Speed
    Arcaneof WizardrySpellcasting
    Exquisiteof QualityQuality, Durability
    Vampiricof the VampireLeeches, Drains
    Invigoratingof RestorationRegeneration
    Fortifiedof DefenseDamage Mitigation
    Auspiciousof FortuneLuck
    Charmedof AlchemyPotions
    Viciousof SlaughterAttack
    Toweringof AegisDefense


    Soul Reinforcement
    All lesser and greater artifacts will deteriorate into nothingness unless Soul Reinforcement is performed. However, Soul Reinforcement is a costly procedure that you may not want to use on every artifact that you find.

    To perform Soul Reinforcement, use the imbuing skill at any soul forge and choose the Soul Reinforcement option, then target the artifact you wish to reinforce. This process requires a full (10 use) powder of fortifying, plus 50 relic fragments to reinforce a greater artifact or 25 relic fragments to reinforce a lesser artifact. Soul Reinforcement can only be performed by a grandmaster artificer.

    Soul Reinforcement will imbue the item with magic, removing the curse so the item can be insured, though the item will remain brittle. Its durability will be increased to 200/200, or 255/255 if the item has a magic durability bonus. A material durability bonus (such as the bonus from enhancement with shadow iron) will not help.

    Because imbued items cannot be enhanced with special materials, you should enhance your artifacts before you perform soul reinforcement. After reinforcement, a lesser artifact will often have room for additional properties to be imbued onto it. Don't forget to insure your equipment after reinforcement. 

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