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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Inscription
There are several uses for inscription. The primary one is to craft magic spell scrolls. Making scrolls costs mana and consumes reagents and blank scrolls. In addition for each scroll you want to make, you need to have the spell already in your spellbook. A scribe's pen is necessary to make spell scrolls.

On ABCUO, the main use for spell scrolls is to put them in a spellbook and to sell full spellbooks; there are very few people who cast spells directly from scrolls because there is no skill cap. Sometimes players will use energy vortex scrolls for higher success at 100 magery skill, and perhaps players who have limited their magery in order to have high chivalry fc may also have a use for scrolls. Finally, recall scrolls are sometimes used to recharge runebooks.

Many players train inscription solely for combat purposes. At 100 inscription, your spells will do approximately 10% more damage. In addition, the effect of the magic reflection spell is increased. With 100 inscription, if you cast both reactive armor and magic reflection, you receive a bonus of +5 in each elemental resists.

Other uses for inscription are: copying books (use the skill directly from the skill list), or crafting other things such as bulk order books and books of kills.

With a scribe's pen you can also craft spellbooks. There are two types of spellbooks that can be made:

The first type is a normal spellbook that may have magical properties. These spellbooks can hold spells as usual, and when crafted have a random chance of receiving up to three magical properties. The number and quality of the properties depends on your casting skill level for the type of book being crafted (magery, mysticism, or necromancy). If you hold the spellbook in your hand like a weapon, you will receive those magic properties. Typically the most useful property for these spellbooks is the slayer property. When holding a slayer spellbook, most spells do double damage against the respective monster type, except for the harm and mind blast spells.

The second type is an enhanceable spellbook. It cannot be used as a regular spellbook; spell scrolls cannot be dropped in it. However you can hold the spellbook in your hand and receive the magical properties associated with it. When an enhanceable spellbook is crafted, it will have no magical properties. The properties of any piece of jewelry can be applied to the book: double click the enhanceable spellbook, target a jewel, and the jewel will be absorbed into the spellbook. This is a non-reversible process.

Training
To train inscription, perform these actions at each skill level. Lower mana cost armor has no effect, but mana regeneration will help. If possible, maximize mana regeneration by using lich form and summoning a shadow wisp.

0-50: Copy books using the inscription skill from the skills list
50-61: Energy Bolt or Invisibility
61-75.1: Flamestrike
75.1-100: Resurrection 

 

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All Rights Reserved. Site by Joe DaSilva.
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