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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Imbuing
Imbuing is the magical craft of adding magical properties to equipment. The associated ability, unraveling, is the art of extracting magical components from magical equipment. To imbue and unravel items, activate the imbuing skill from the skill list.

In order to imbue or unravel items, you must be standing near a soulforge. A soulforge can be crafted and placed in your house, however it is to your advantage to use a public soulforge. The soulforge in the Royal City in Ter Mur provides a bonus to both imbuing and unraveling. The Queen's soulforge provides a slightly greater bonus, however you must be regarded as a noble in the eyes of the Queen in order to use that soulforge.

Creatures of any race can use the imbuing skill, however gargoyles receive a very small bonus in it.

The imbuing skill is also passively used to determine the effectiveness of certain Mysticism spells, similar to the relationship between Magery and Evaluating Intelligence.

Unraveling
To unravel items, activate the imbuing skill and select the unravel option from the menu. This will extract one of three magical components from a piece of equipment: magical residue, enchanted essence, or relic fragment. If unraveling fails, the original item remains untouched and you can try again. If unraveling is successful, you receive the component and the item is destroyed. Most magical equipment can be unraveled, including artifacts. Cursed, blessed, and insured items cannot be unraveled.

The purpose of unraveling is to acquire the magical components, as they are necessary for imbuing. The component you receive is dependent on the magical intensity of the item unraveled. Items with under 200 intensity points unravel into magical residue, items with 200-479 intensity unravel into enchanted essences, and items with 480 and higher intensity unravel into relic fragments.

Imbuing
Use the imbuing menu to imbue an item with magical properties. Most equipment can be imbued with magic, including artifacts.

In order to imbue a property you must have the required amount of imbuing skill, and you must have the required ingredients. The ingredients vary depending on the property being added; the ingredients are shown in the imbuing menu. The ingredients are consumed when you attempt to imbue, regardless of whether you are successful or not.

When an item is imbued, it is changed forever: the property that you imbued cannot be removed (though the intensity can be raised or lowered), and the item is marked as (Imbued) in the properties. Imbued equipment can be repaired, however all imbued equipment automatically becomes Brittle; powder of fortification cannot be applied to it. This applies to jewelry as well: imbued jewelry will have durability (initially set to 255) and can wear down with use. In addition, imbued equipment cannot be enhanced with colored materials such as valorite ingots.

Every piece of equipment has an absolute amount of total magical intensity. This is measured by the intensity of each magical property, and the weight of the magical properties. For example a weapon with only one magical property, Swing Speed Increase 15%, has a total intensity of 55: the SSI property has a weight of 110, and the maximum SSI is 30%, so an item with 15% SSI has an intensity of 55. For an item with two properties, add the intensity of each property together.

The imbuing skill can only imbue properties up to a maximum intensity of 500 for jewelry and exceptionally crafted equipment, and 450 for all other equipment. In addition, an item can only have up 5 different properties, including resistance bonuses.

Besides the three main components obtained by unraveling, most of the components required for imbuing are found in Ter Mur as loot, or as harvested materials.

Most normal armor, weapons, and jewelry can be imbued. In addition, gargish wing armor can be imbued. Items such as glasses, quivers, talismans, and clothing (excluding hats) cannot be imbued. Blessed or cursed items cannot be imbued.

Item Properties
Each property has a weight and components required to imbue.

In this table, the following abbreviations are used:
Relic Fragment = Fragment
Enchanted Essence = Essence
Magical Residue = Residue

PropertyWeightComponents
Balanced150FragmentAmberEssence Of Balance
Physical Resist100ResidueDiamondBoura Pelt
Fire Resist100ResidueRubyBoura Pelt
Cold Resist100ResidueSapphireBoura Pelt
Poison Resist100ResidueEmeraldBoura Pelt
Energy Resist100ResidueAmethystBoura Pelt
Hit Point Increase110EssenceRubyLuminescent Fungi
Stamina Increase100EssenceDiamondLuminescent Fungi
Mana Increase110EssenceSapphireLuminescent Fungi
Hit Point Regeneration100EssenceTourmalineSeed Of Renewal
Stamina Regeneration100EssenceDiamondSeed Of Renewal
Mana Regeneration100EssenceSapphireSeed Of Renewal
Strength Bonus110EssenceDiamondFire Ruby
Dexterity Bonus110EssenceRubyBlue Diamond
Intelligence Bonus110EssenceTourmalineTurquoise
Damage Increase100EssenceCitrineCrystal Shards
Defense Chance Increase130FragmentTourmalineEssence Of Singularity
Hit Chance Increase130FragmentAmberEssence Of Precision
Durability100EssenceDiamondPowdered Iron
Enhance Potions100EssenceCitrineCrushed Glass
Faster Casting140FragmentRubyEssence Of Achievement
Faster Cast Recovery120FragmentAmethystEssence Of Diligence
Hit Cold Area100ResidueEmeraldRaptor Teeth
Hit Energy Area100ResidueEmeraldRaptor Teeth
Hit Fire Area100ResidueEmeraldRaptor Teeth
Hit Physical Area100ResidueEmeraldRaptor Teeth
Hit Poison Area100ResidueEmeraldRaptor Teeth
Hit Dispel100ResidueAmberSlith Tongue
Hit Fireball140EssenceRubyFire Ruby
Hit Harm110EssenceEmeraldParasitic Plant
Hit Lightning140FragmentAmethystEssence Of Passion
Hit Lower Attack110EssenceEmeraldParasitic Plant
Hit Lower Defense130EssenceTourmalineParasitic Plant
Hit Magic Arrow120FragmentAmberEssence Of Feeling
Hit Life Leech110ResidueRubyVoid Orb
Hit Mana Leech110ResidueSapphireVoid Orb
Hit Stamina Leech100ResidueDiamondVoid Orb
Lower Mana Cost110FragmentTourmalineEssence Of Order
Lower Reagent Cost100ResidueAmberFaery Dust
Lower Requirements100EssenceAmethystElven Fletching
Luck100ResidueCitrineChaga Mushroom
Mage Armor140EssenceDiamondAbyssal Cloth
Mage Weapon100EssenceEmeraldArcanic Rune Stone
Night Sight50ResidueTourmalineBottle Of Ichor
Reflect Physical100ResidueCitrineReflective Wolf Eye
Skill Bonus140EssenceStar SapphireCrystalline Blackrock
Slayer (Standard)110ResidueEmeraldWhite Pearl
Super Slayer (Arachnid)130FragmentRubySpider Carapace
Super Slayer (Elemental)130FragmentRubyVial of Vitriol
Super Slayer (Exorcism)130FragmentRubyDaemon Claw
Super Slayer (Repond)130FragmentRubyGoblin Blood
Super Slayer (Reptilian)130FragmentRubyLava Serpent Crust
Super Slayer (Silver)130FragmentRubyUndying Flesh
Spell Channeling100ResidueDiamondSilver Snake Skin
Spell Damage Increase100EssenceEmeraldCrystal Shards
Swing Speed Increase110FragmentTourmalineEssence Of Control
Use Best Weapon Skill150EssenceAmberDelicate Scales
Velocity130FragmentTourmalineEssence Of Direction


Training
Imbuing can be trained by imbuing or unraveling.

Each time you unravel an item you may gain in imbuing skill, provided there is some chance of failure. Using this method to train imbuing is limited by the fact that you need to have magical equipment to unravel. This is easy at low skill levels as you only need relatively weak magical items, but at high skill levels you may find it easier to train by imbuing items.

To train with imbuing, imbue items with properties that have a high rate of failure as well as a low material cost. For example attempting to imbue 2% hit life leech only requires 1 magical residue and 1 ruby. Adjust the rate of failure by attempting to imbue this property on various weapons - a weapon with no properties will be useful for training low skill levels; when you have high skill you will need to imbue onto weapons that already have high magical properties.

Once an item has been imbued 20 times, you can continue to imbue it but you will gain no skill from doing so.

Soul Reinforcement
Soul Reinforcement is a different type of imbue that can only be applied to Lesser and Greater Artifacts. Read about Lesser and Greater Artifacts here. 

 

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