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ABCUO Guides

Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Shields
Unless you're a samurai, shields are used to parry weapon attacks. If you have 0 Bushido skill, you should hold a shield for maximum parry chance; parrying without a shield cuts your parry chance in half. On the other hand if you have high (100 or more) Bushido, your ability to parry with a shield is minimal, and you will parry more effectively without a shield.

Shields also provide some magical bonuses. Even if you are a Bushido user, you may find situations in which you prefer to use a shield strictly for the magical properties provided. Here are the useful properties:

  • Hit Chance Increase
  • Defense Chance Increase
  • Spell Channeling
  • Faster Casting 1
  • Reflect Physical Damage

    Established players generally use shields with HCI, DCI and either spell channeling (if there is no faster casting penalty) if they fight with magery, or faster casting 1 if they don't. It is typical to use a shield found as loot and enhance it with colored ingots to boost the resistances. Shield enhancement usually has a relatively high success rate. Runic crafted shields rarely have the magical properties found on looted shields.

    There is little difference between the types of shields. Wooden shields are crafted by carpenters, and for that reason can be easily repaired on the fly as there is no need for a forge and anvil to repair them. Metal kite shields can be dyed with cloth dye tubs; other shields cannot be dyed (except with Tokuno dyes). Each shield type has a different 1% resist bonus. 

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