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ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Neon Weapons
Neon weapons are noticeable at first because of their unusual colors. A weapon will take a neon color when one of the elemental damages is at least 50%. This requires that the weapon have elemental damage as one of its magical properties, and in some cases may also require that the weapon be enhanced with colored ingots.

The practical benefit of neon weapons is small. With no skill cap, everyone can use the chivalry spell Consecrate Weapon, giving their weapon the most effective elemental damage. On the other hand, Consecrate Weapon does nothing to change the appearance of the weapon.

The intensity of the weapon's color depends on the amount of elemental damage it does. If a weapon has some elemental damage but not 100%, it may be desirable to attempt to enhance the weapon to achieve 100% (or close to it) in one elemental damage, for practical or more likely aesthetic reasons. When a neon weapon is enhanced with colored ingots, the weapon will maximize one elemental damage if possible. For example if a weapon has 40% poison and 40% energy damage (and 20% physical), when enhanced with verite this weapon will take a green hue with 80% poison and 20% energy damage, as poison damage is maximized. If the very same weapon is enhanced with valorite, it will have 40% poison and 60% energy, maximizing one elemental damage rather than splitting it to 50% poison and 50% energy.

Because elemental damage is one of the weapon's limited number of magical properties, it is unusual to find a neon weapon that also has high-end properties for combat purposes. 

 

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All Rights Reserved. Site by Joe DaSilva.
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