Jewelry
Jewelry is effectively the same as armor; you wear it for the magical properties that they provide. Four pieces of jewelry can be worn at one time: bracelet, ring, necklace, and earrings. A necklace takes the same slot as a gorget, so if you choose to wear a gorget you cannot wear a necklace at the same time.
The main difference between jewelry and armor is in the properties offered. In general, jewelry properties are more highly valued than armor properties. In addition, jewelry does not wear; there is no need to repair jewelry.
Popular Jewelry Properties
Faster Casting and Faster Cast Recovery - Essential for mages and very effective for paladins.
Defense Chance Increase - Anyone who might get attacked with a weapon will want as high DCI as they can get.
Hit Chance Increase - HCI is essential for those who attack with weapons.
Dexterity Bonus - Melee fighters require high dexterity to maximize their bandage and swing speeds.
Spell Damage Increase - The effect of SDI is noticeable but not huge; in a series of spells the bonus can make a difference.
Intelligence Bonus - Higher intelligence provides an increase in your mana pool, as well as bonuses in mana regeneration and spell damage that are hardly noticeable.
Damage Increase - The effect of DI is difficult to notice, but can be significant if you have 100% DI.
Lower Mana Cost - LMC is quite valuable, however this is one of the few jewelry properties that can be found on armor and is thus not as highly coveted as other properties.
Strength Bonus - An increase in strength provides more hit points and marginally higher weapon damage, but unlike dexterity and intelligence, this property is not highly sought after.
Resistance Bonuses - Resistances are handy, but most players rely on their armor for resistances.
Lower Reagent Cost - For those using a 100% LRC suit.
Enhance Potions - Only players who rely on potions find this property useful.
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