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ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Hunting for Equipment
The traditional method of finding high quality equipment is by hunting; killing monsters and being lucky enough to find something you like among the loot.

Identifying which monsters provide the best loot is one of the things you'll need to figure out. To do that you should try killing a bunch of them to get a feel for the kind of loot they carry. An easy but not always reliable indication is the amount of gold they carry; if there's a lot of gold, it's often accompanied by a chance for high end equipment. Other things to look for are the number of items, and the number of properties that the items have.

Knowing which monsters is not much use when you can't kill them. You'll have to train your skills and find the appropriate equipment to use when hunting. Don't forget to use all of the tools available to you, as different monsters or locations may require different tactics. In some cases you may find it more worthwhile to kill many monsters with slightly worse loot rather than a single monster with better loot that's much tougher to kill.

The final task is identifying a good hunting ground. What may otherwise be an ideal hunting location might be frequented by too many players, resulting in few monsters or a crowd of player killers. It can be quite worthwhile to locate a place where your party can hunt without being bothered.

Luck
The loot that you find on a corpse is significantly affected by luck - not just whether things are going your way, but also the total luck that you are wearing. Wearing high luck won't turn mongbat loot into dragon loot, but when you're looking for the absolutely best possible items, wearing luck is almost essential.

When a monster is killed, the quality of the loot can be improved based on the killer's luck at the time of the monster's death. If multiple people are fighting, the killer is the person who did the most damage to the monster. A player's pets, summons, and provoked creatures count as that player's damage.

The main benefit seen in wearing luck is an increase in the number of properties that items have. In addition, the intensity of the properties can have a higher range.

There is no cap to your effective luck. However, as your luck increases, there are diminishing returns from additional luck. That is, the difference in loot between 0 and 100 luck is much greater than the difference between 1000 and 1100 luck. 

 

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All Rights Reserved. Site by Joe DaSilva.
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