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ABC Ultima Online
 

ABCUO Guides

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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Combat on ABCUOThis is mainly for players experienced with Ultima Online.

There are very few players on ABCUO who haven't been in a fight. For better or for worse, there's a lot of combat in Ultima Online. Here are some ways that combat on this shard may differ from what you've seen in other places.


Cast Speed: One of the first questions a PVPer asks when they join is, "what is the casting cap?" This can be answered briefly with a pair of numbers but it's misleading, as the casting on ABC is a bit different from any other shard. Please read through this explanation.

The casting on ABC is slightly faster than 3/6 (faster casting 3, faster cast recovery 6) but not as fast as 4/6. Combat on ABC is faster in both weapon combat and in spellcasting. The intent is to have accelerated casting, but without the negative effects that result from having 1st and 2nd circle spells casting at identical speeds. Here is the spell timing on ABCUO:
CircleDelay in seconds
1st0.25
2nd0.45
3rd0.65
4th0.85
5th1.05
6th1.25
7th1.45
8th1.65


In addition, there may be a slight recovery period on every spell cast, depending on how fast you target your spells. People who cast slow (people who have higher pings) see no recovery time; people who cast very fast or use programs to assist their casting typically see some recovery. As a result, players who cast their spells manually are at no disadvantage, provided they use their skills well.

To cast at maximum speed you need to wear 4/8. This might seem a bit high at first glance, but it's far from unattainable given the number of equipment slots open to FC and FCR equipment.

Other notes about casting: Spellweaving fc/fcr is capped at 4/8. Chivalry can be cast at 4/8 if you have less than 70 Magery and 70 Mysticism, and 2/8 if you have 70 or higher Magery or Mysticism skill. Necromancy is capped at 2/8.


No Skill Cap: Without a skill cap, your style is more dependent on what you choose to do and how you choose to equip yourself, rather than the limitations within a set of skills.


Stat Cap: Our base stat cap is 305, upgradeable to 330 with a stat scroll. The cap for each individual stat is 150 base, and there is no stat cap on applicable equipment bonuses. The effect of dexterity is scaled down; compared to standard you need a bit more dexterity and stamina to achieve fast swing and bandage rates. However with the increased cap players can ultimately achieve higher swing rates than normal if they choose to focus on stamina. Swing rate is granular per 0.25 seconds and you can swing up to once per second.


Bushido, Ninjitsu, and Spellweaving: With no skill cap and increased combat speed, some details about combat have been tuned to fit lest they become too dominant. In particular, ninjitsu, bushido, and spellweaving have been heavily modified to become supplemental rather than dominant skills.


Item Bonus Caps: Here are the caps on equipment bonuses:

Faster Casting4
Faster Cast Recovery8
Spell Damage Increase (PVP)15% *
Spell Damage Increase (PVM)No cap
Weapon Damage Increase (PVP)100%
Weapon Damage Increase (PVM)No cap
Hit Chance Increase75%
Defense Chance Increase75%
Lower Mana Cost40%
Enhance Potions50%
Casting Focus12%
General Damage Eater18%
Specific Damage Eater30%
Soul Charge30%
HP/Stam/Mana RegenerationNo cap

*The SDI cap in PVP is 25% when holding a spellbook corresponding to the spell being cast, 15% otherwise.

Other Caps: Physical limitations after bonuses are accounted for:

Swing Delay1.0 seconds
Direct Weapon Damage40
Bandage Delay2.0 seconds


 

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