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ABC Ultima Online
 

ABCUO Guides

Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
New Player Guide - Death
In your travels it is inevitable that the world will go grey. You probably don't want to get used to it, but death happens to the best of us.


However there is a simple remedy for this. Throughout the world there are benevolent monks known as wandering healers, who resurrect just about any ghost they meet. Players can resurrect other players using magic or bandages. You may also see resurrection gates and ankhs, both of which will resurrect you.


There is no stat or skill penalty for death, however the items you are carrying will remain with your body, which is lying in a heap on the ground. After returning to life, hurry back to your corpse, and double click it to retrieve your things.

Your most valuable items don't have to be lost when you die. When you have something you know you want to keep, and are willing to pay to keep it, you can insure the item. Single-click on yourself to bring up your context menu, select "toggle item insurance", and then target the items that you want to insure. Insurance costs gold, with the amount varying depending on the item. The next time you die, any insured items will not fall into your corpse, but rather will stay with you when you resurrect. If you want your insured items to remain safe, you will have to purchase insurance for them again. For safety reasons, most people select the "auto renew inventory insurance" option, so their items always stay insured. Insured items are also protected against thieves. Make sure you keep some gold in the bank, because if you don't have gold in the bank, you can't afford insurance, and you'll lose your things.


Some items are labeled as Blessed. There is no need to insure these items, as they will stay in your backpack when you die. Some examples of items that are normally blessed: spellbooks, runebooks, ethereal mounts, and shrunken pets. If you have a piece of clothing that you value, you may be able to find a clothing bless deed that you can use on it, though it will not be cheap.


Some items are labeled Cursed. These items cannot be insured. Very few items are cursed - the most significant ones are scrolls of power. When you get a valuable cursed item, you'll want to put it in your bank box immediately for safe keeping. 

 

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