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ABCUO Guides

Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Rankings
Double Domination
Capture The Flag
Toolbars
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Bard Skills
Anatomy and Tactics
Meditation and Focus
Resisting Spells

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
New Player Guide - Combat
I'm sure you're dying to test your combat abilities. Go back into Kalandor Dungeon and take some swings at a local neighborhood zombie or mongbat. If you haven't already, you'll want to put a weapon in your hand and possibly a shield as well; fighting with your fists can work, but usually isn't as effective. So go ahead, walk over to a beastie and say hello with your sword. On your paperdoll there's a button that says either "peace" or "war"; click it to toggle back and forth between peace and war mode. When you're in war mode, you can initiate combat by double clicking on a target. So double click on that zombie and you'll start swinging.


Weapons do more than plain bashing. Each different type of weapon has its own special abilities; for example daggers can poison and shadow strike, katanas can ignore armor and double strike, bone harvesters can mortal strike and paralyze, etc. To look at the abilities available, go to your paperdoll and double click the purple book of weaponry in the lower right corner.


The book lists the various weapon abilities, and also has the two icon buttons you use to activite the abilities. If you double click an icon, the next attack you make will use that ability. You may not be able to use them right now, as you may not have the skill required to use the abilities yet, but in time these abilities will become invaluable. You can drag the icons out of the book for easy access, and eventually you will want to bind hotkeys to the abilities so you can activate them with a push of a button.


Maybe you want to fight with magic instead. If you have a spellbook, double click it to open it up. Try single or double clicking on various points (the numbers at the bottom or the corners in the upper right/left) to get a feel for how you work your way around the book. Now find the spell you want to cast and double click the icon. You can also drag the icon out of the spellbook to make it more easily accessible. Generally, spells require you to have the associated magical ingredients, or reagents, to be able to cast the spell. Later you will want to assign hotkeys to the spells you'll be using most often, but that's a more advanced topic we'll look at later.


Hopefully you dispatched that zombie. Double click its corpse and take whatever you desire from it as your spoils. Now at this point in your young career as a player, your skills and stats are unfortunately rather undeveloped. You'll probably want to do some skill training, at least to get your basic survival skills up to par. Walk back up north and you'll see a sort of training room. In Ultima Online, your skills improve simply by using them - for example, whack something with a club and your macefighting skill automatically starts to increase. So if you wish you can use the stuffed dummies, the archery buttes, or the goofy swordsman to train some of your skills.


What about other skills besides combat? There are plenty of other things to do besides fight. If you're a miner, double click your pickaxe or shovel, target the mountain or cave ground, and you'll start digging. If you're a tailor, double click your sewing kit to bring up the tailoring menu. You'll need to have some leather or cloth though. Look at the skills and profession pages to read all of the details about the different skills.

You may have noticed a series of blue books floating in the air. Double click them to read them; they contain information that you'll probably find useful.


 

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